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Dead Meets Lead
Dead Meets Lead
Developer:Keldyn Interactive
Publisher:Keldyn Interactive
Platform:PC
Genre:Action
Release Date:May 2011
Article Posted:August 2011*
Grade:N/A
*Originally appeared at Gnome's blog


One of the reasons I don't usually review games I haven't particularly enjoyed is that I often can't be bothered to properly play them, let alone take the time to actually write the review. Apparently then, Dead Meets Lead is quite an exception. I never particularly enjoyed it, it most obviously is not an adventure game, I didn't play it exhaustively, yet here I am writing about it. Why? Because it does have some redeeming features, you see.

Dead Meets Lead is -at heart- an indie and definitely innovative arena shooter, that might not feature much shooting, but does try to make up for it by sporting both pirates and zombies. Sadly though, innovation isn't a priori a good thing; some things haven't been attempted for the simple reason that they just don't work. Melee arena combat is apparently one of those ideas. Then again, things could have been better if the controls, the camera, and the hits each enemy can take were balanced in a better way, but this is not the case. Enemies can take ages to defeat, more often than not the action takes place hidden behind a building or something, and the WASD-mouse combination isn't ideal for sword-based arena shooters. Oh, and don't get me started on the zombies that restrict your movement by ensnaring you in the most frustrating of ways...

To the game's defense though, one could add that by featuring a shotgun it does turn itself into a rather lovely yet more traditional arena-shooter. One would of course be only partly correct, as the ammunition for the shotgun (and the rest of the firearms that are eventually unlocked) is far too sparse and in certain levels simply absent, which is a crying shame. Shooting the zombie hordes as a cursed pirate on a bleak exotic island is immensely enjoyable and goes on to show just how great Dead Meets Lead could have been; especially if it had bothered to include a few save-points in its brutally hard levels.

Sadly, as it is, all the game manages is to more or less waste the potential its setting, plot, graphics, music, interesting upgrade mechanics and overall polish had created. Still, I'm pretty sure that you dear reader might just enjoy Dead Meets Lead more than I did. Guess you should have a look then. The demo should help you decide whether this is for you or not.


PC System Requirements:
Graphics card: 256 MB DirectX® 9.0 compliant card with Shader Model 3.0 or higher
Hard drive: 1 GB free space
Processor: 2 Ghz Dual Core
OS: Windows® XP SP2 / Vista / 7 (32-64 bits)
Memory: 2 GB Ram