“Ben Jordan
(4)”
Walkthrough
(Horror at Number 50)
Len
Green
23rd March 2005
lengreen@hotmail.com
FOREWORD :-
The following is a “No Frills” walkthrough of this
freeware game, with minimum (vital) description & verbiage.
After each ESSENTIAL action, the
number of points is included in curly red brackets. No cumulative score is
given since many actions can be done in different orders yielding different
numbers of accumulated points … my ‘order’ is not the only one nor necessarily
the best one !
If you DO follow the order I played the game as below
and perform all the actions described, you will obtain the full maximum 107
points. If you perform ALL the actions described below but play in a
different order, you may possibly drop a point or two (I did a couple of times !
J ).
***************************************
DRAMATIS PERSONAE {in order of appearance} :-)
** Professor
Percival Quentin Jones … Scotland Yard detective
** Randolph
Miggs … owner of number 50 (Berkeley Square - London)
** Ben Jordan
… paranormal investigator
** Simon Booth
… professional ghost hunter
** Alice
Wilkins … major in parapsychology (Sacramento)
** Madame
Tilly Rosenquist … true seer with a psychic’s second sight
** Otto
Schneider … Mannheim, Germany
**** Pay
attention to the non-interactive opening scenes … there is at least one future
hint there ! The interactive game starts with Ben standing in the lobby of
(house) number 50.
**** You start
with two IMPORTANT items :- a cellular phone in your inventory and a notepad
in your task bar (menu). Also note that in your task bar (available
ALSO by rotational right mouse clickings) you have a conversational (small talk)
icon and also an interrogational icon.
DAY-1
**** Explore
the house from bottom to top as much as you can at present
**** Go up the
first flight of stairs and knock on all five doors. From all of them
except one there will be no reply … at least at this stage
({[ The five
bedrooms are arranged as follows:- starting from the top of the stairs and going
clockwise … Otto; Tilly; Simon; Ben; Alice ]})
**** Enter
Otto’s room
**** Talk to
him and exhaust all possible topics
**** Enter
Ben’s room and look around
**** Open the
nightstand and obtain a sheet of paper with a name and a telephone number on it
{1}
**** Go up the
second flight of stairs
**** Enter the
double doors to the travel room and look around
**** Enter the
store room
**** Open the
old cardboard box and obtain a pair of scissors {2}
**** Return
through the travel room to the hall
**** Open the
single door and go up to the top of the stairs
**** Open the
door and see Simon standing by a closed door
**** Talk to
Simon and exhaust all possible topics … he’s planning a general meeting for
tonight {1}
**** Try to
open the door but it is closed with a padlock
**** Try to
open the padlock but find that this is impossible (even with the point of the
scissors)
**** Return to
Otto and ask him if he has a picklock or any suitable tools to open the
padlock. He hasn’t but suggests contacting somebody who knows the house
better {1}
****
Look at the piece of paper in your inventory and note the name and
telephone number written on it
**** The paper
says “Miggs - 020 7428 4800”
**** In
inventory, select your cellular phone
**** Dial
Miggs’s number. Be careful when you do this … you may have to do it more
than once in order to succeed. You have to dial the digits quickly, i.e.
with hardly any pauses (to think ?!) between all eleven
**** Speak to
Miggs and exhaust all topics {2}
**** Ask him
how to enter the infamous horror-room . Amongst other things he will imply
that the key is somewhere in one of the following three places :- lobby,
stairwell, or storeroom {1}
**** Go to the
lobby and look carefully at the books in the bookcase. Most of these books
are of no importance
**** If you
can’t find a suitable book look carefully at the 4th row up on the left
side. This contains ‘Harlequin Romance’ novels
**** A title
catches your eye : “The Key to her Heart” by Pat Locke
**** Take that
book off the shelf and discover that it isn’t a book at all! It’s actually
a box {3}
**** In
inventory, look and see that it’s obviously a fake book with a small lock on
it
**** Still in
inventory, shake the book and hear something rattling inside
**** Whilst
still in inventory, use the scissors on the book and its sharp point will
succeed in picking the lock
**** Inside
you find an old rusty key. Keep it {3}
**** Return
all the way up to the infamous horror-room … Simon is still outside the
door
**** From
inventory use the rusty key on the padlock
**** With
trembling hands you stick the key in the lock and begin to turn it. Just
as you are starting to turn the key, you hear a woman’s scream from
downstairs.
**** You rush
down to see what’s happened
**** All five
of the investigators meet in the hall outside the 5 bedroom doors
**** It was
Tilly who screamed. She had a horrifying nightmare which she believes is a
warning from the disturbed & angry spirit(s).
**** It is
agreed to hold a meeting in the travel room in an hour’s time {5}
**** Knock on
Alice’s door and enter
**** Talk to
her and exhaust all possible topics {2}
**** Return
downstairs to the lobby
**** Roll up
the rug to see if there’s anything underneath it ( N.B. You could not do
this previously !! ) {2}
****
Underneath the rug is a trapdoor with a padlock on it
**** Open
it. You can’t, it’s locked
**** Phone Miggs again --- as previously. Ask him
if he knew that there’s a trapdoor under the rug in the lobby … he didn’t know
{1}
**** Return
all the way upstairs to the horror-room … the key has disappeared from the lock
--- despite the fact that none of the 5 investigators could have taken
it
**** Knock on
Otto’s door and enter
**** Talk to him and exhaust all possible topics
{1}
**** Knock on
Alice’s door and enter
**** Talk to
her and exhaust all possible topics {1}
**** You hear
a muffled yell which seems to come from Simon’s room
**** Exit
Alice’s room and meet Otto in the hall … also anxious to know what has happened
**** Knock on
Simon’s door --- no answer … so enter
**** There is
nobody in the room, but a lot of blood on his dresser and seeping from under his
bathroom door.
**** Enter the
bathroom and see Simon alive and well but spattered with blood. Listen to
his bizarre story
**** Exit
Simon’s room and see Tilly in the hall. She’s convinced that affairs bode
ill
**** Enter
Alice’s room and inform her that the meeting will start soon {1}
**** Enter
Otto’s room and inform him that the meeting will start soon {1}
**** Look at
your notebook (in the taskbar at the top of the screen) and see what is written
there
**** The paper
says “Percy - 020 4469 0976”
**** In
inventory, select your cellular phone
**** Dial
Percy’s number. Be careful when you do this … you may have to do it more
than once in order to succeed. You have to dial the digits quickly, i.e.
with hardly any pauses (to think ?!) between all eleven
**** Talk to
Percy and exhaust all topics {1}
**** Enter the
travel room. All five investigators assemble there for a meeting.
They discuss suggestions & plans
**** Tilly
leaves and then Otto. Simon asks Ben and Alice if they want to go to bed
or listen to some music (since he has some records)
**** If Ben
replies that he wants to go to bed, you receive zero points. If he opts to
stay, you obtain five points.
**** Listen to
some records. Swap jokes and go to bed {5}
DAY-2
**** Go to the
travel room
**** Talk to
Tilly and exhaust all topics {4}
**** Leave the
travel room , go downstairs, and knock on Alice’s door
**** Talk to
Alice and exhaust all topics {2}
**** Alice
mentioned that her toilet is acting up. Ben asks her if he can go into her
bathroom and have a look at it. Alice acquiesces
**** Enter
Alice’s bathroom
**** Take a
close-up look at the toilet
**** Remove
the toilet’s top in order to get a good look inside the tank
**** Note the
water level and the mechanism
**** Pull on
the mechanism, but the stopper is jammed
**** Look
around the (green colored) edge of the stopper and notice the grime
**** You
consider scraping the grime away with your bare hands, but decide there must be
a better solution to release the stopper
**** Exit the
bathroom (before leaving, you replace everything as it was)
**** Exit
Alice’s room
**** Enter
Simon’s room
**** Talk to
Simon and exhaust all topics {1}
**** Walk to
Simon’s bathroom and ask him if you can have a look around. Simon
agrees
**** Look at
the mirror. It is part of a cabinet over the sink
**** Open the
cabinet
**** Inside
you see a jar of industrial strength toilet cleaner. Take it
{2}
**** Leave
Simon’s room and reenter Alice’s
**** Go to the
bathroom and open up the toilet as before
**** From
inventory, dump the entire jar of toilet cleaner into the water in the
tank
**** After
what seems like years, the grime finally dissolves. You keep the now empty
jar {3}
**** Operate
the mechanism. Now that you’ve cleared the grime you have no problem
pulling the stopper out
**** Look in
the hole which was under the stopper
**** See the
silver key (which has also been blocking the toilet)
**** Take the
small silver key {2}
**** Leave
Alice’s bathroom and Alice’s bedroom and go downstairs to the lobby
**** From
inventory use your silver key on the trapdoor . At first you think it isn’t
going to work, but soon the lock clicks open {2}
**** You hold
your breath as you descend into the room below the trapdoor
**** Open the
cabinet and find a large wax candle and a book of matches (Guess what?
This must have been their emergency lighting supply for power outages !)
**** Take them
{4}
**** Phone
Percy again (as described above)
**** Ask him
for one of the valuables you deposited with him … he says he will bring them to
the house ASAP {1}
**** Go to the
front door and hear a knock. Open it and there is Percy already, holding
your grandmother’s ring (a family heirloom) {2}
**** Go up to
the travel room
**** In
inventory use the scissors (on Ben himself !), to cut your index finger and
slowly let some blood drip into the empty jar you’re carrying
{2}
**** In
inventory use the book of matches to light the candle {2}
**** Give
Tilly the lit candle (“fire”) ……
{2}
**** …… and
the jar of blood (“blood”) {2}
**** Show
Tilly your ring (“personal item”) {2}
**** All
seated and ready. Present your ring to Tilly again.
**** The
séance begins {6}
**** A long
cut-scene ensues with a number of non-interactive events occurring
DAY-3
**** Ben wakes up (after a bad nightmare) to find
something weird in his bathroom
**** On leaving his bedroom, Ben meets with Simon in
the hallway. Weird things have been happening
**** Knock on
Otto’s door and enter
**** Talk to him and exhaust all possible topics
{1}
**** Knock on
Alice’s door and enter
**** Talk to
her and exhaust all possible topics {1}
**** Go up to
the horror-room and meet Simon outside its door
**** Talk to him and exhaust all possible topics
{1}
**** Both
decide to investigate the mysterious new door which just appeared
**** They
enter together. Simon insists on going forward (towards the far unseen
wall) and vanishes
**** Ben
reluctantly follows him
**** Strange
things happen with doors appearing and disappearing. At one stage, 3 doors
appear side by side. Ben enters one and continues back and forth. You may
have to perform this in & out of doors only once or twice, or a dozen times,
but eventually Ben will find himself back in the hall outside his room talking
to Alice {3}
**** It’s
decided that Otto & Alice will stay with Otto’s computer researching some
‘scientific’ way of exorcizing the ghost. Ben will leave Otto’s room and
find SOME way of getting into the horror-room
**** Exit
Otto’s room and enter Ben’s room
**** The phone
rings … answer it ! It’s Percy with some requested background research
info concerning number 50 Berkeley Square
**** He has
some important (if unusual) information concerning some of the windows in the
house {3}
**** “Open”
the widow in Ben’s room {2}
**** Use the
windowsill to exit the open window onto a ledge {3}
**** The
drainpipe is quite old, and part of it is loose. Break this bit of pipe
off {3}
**** Go up to
the horror-room
**** Use the piece of pipe to smash the padlock
{4}
**** Enter the room and look around (at its meager
contents)
**** Return to Otto’s room. Both Otto & Alice
are there
**** Talk to them both and exhaust all topics {2}
**** All 3 agree to tackle the horror-room … go up
there together {5}
**** Alice & Otto start reciting the ancient Latin
exorcism texts they have found out
**** Things do not go AT ALL as they intended
and both suffer the consequences
**** It is left for Ben to save the day {6}
**** If you can’t figure out how … To defeat the monster which has possessed
Tilly’s mortal body, you must do as follows :-
****
Ensure that Otto has managed to recite his Latin text and thereby opened the
portal
**** Pull
the bell rope
**** The
spirit (or whatever) inside Tilly can’t abide the sound of a bell ringing, and
covers its ears with its hands
****
Whilst its hands are occupied thus, and fairly quickly, give “Tilly” a severe
blow around the midriff with your metal pipe
**** The
malignant spirit flies upwards and out through the portal
**** Sit back and watch the
hippy ending ! The final cut-scenes hint at another “Ben Jordan” in the
(not distant) future.
{Total points
107/107}
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