-   -   -   -   -   -   - 

Intrigue at Oakhaven Plantation
Developer:Cindy Pondillo
Publisher:Cindy Pondillo
Platform:PC
Genre:Adventure
Release Date:October 2006
Article Posted:December 2006
Grade:
System Requirements


Welcome to Louisiana! This game is played using two characters, Daphne and Dominic. Each character has ten puzzles to solve. You begin the game as Daphne. If you find yourself stumped at some point, try changing to Dominic and vice versa. There are times when you must change characters to move forward in the game. If a certain puzzle has you befuddled, you can right click to exit that puzzle and continue searching the mansion. Notice the doorknob in the bottom left corner of the screen. Clicking on the doorknob will allow you to exit the room you are currently in.

And now, enjoy the bayous, Spanish moss and Old World charm of Intrigue at Oakhaven Plantation.

As Daphne

  • Click on the screen and read the letter from Simone Allain.
  • Click on the letter and see the number of puzzles completed.
  • Move forward to the mansion and enter the front door.
  • Click on the mirror.
  • Go into the Living Room on the left and talk with Simone. Exhaust all conversation.
  • Exit the Living Room and go upstairs.
  • Go down the Right Hallway and enter your Bedroom on the right.

    As Dominic

  • Read the letter from Simone Allain.
  • Click on the screen and see the number of puzzles completed.
  • Move into the house and then into the Living Room. Exhaust all conversation with Simone.
  • Exit the Living Room and go upstairs.
  • Go down the Left Hallway and enter your Bedroom on the left.

    As Daphne

  • When you wake up, pick up the pitcher of water in the upper right hand corner.
  • Enter the Bathroom. Take the shell shaped soap cake on the right by the sink.
  • Place the shell shaped soap cake on the Bath Essentials to the right of the bathtub.
  • Click on a soap cake to move it. Then click on the location you wish to move it to. Arrange the soap cakes to read "The animals will guide you."



  • Exit the Bathroom and the Bedroom.
  • Exit the Right Hallway to the Entry Hallway and pick up the stone on the little table to your right.
  • Go down the Left Hallway and enter the Library on your right. Read the book about "Herbal Tea" on the left side, the second shelf from the top, the book about "American Religious Practices" on the left side, the second shelf from the bottom and the book about "Voodoo and Swamp Witch" on the center shelf left of the green chair.
  • Read the book about "Symbols and Talismans" on the coffee table by the cup.
  • Click on the book "Compound Words" in the bookcase behind the railing on the left. Click under each picture to change the picture. Select the star + the fish = starfish. Lips + stick = lipstick. Pine + cone = pinecone. Paint + brush = paintbrush. Foot + ball = football. Shoe + lace = shoelace. There are other combinations that can be selected; these are the first six.
  • Pick up the music book on the table on the far right.
  • Exit the Library and the Left Hallway. Go to the Right Hallway and enter the Music Room.
  • Pick up the stopper on the music stand.
  • Use the music book from your inventory on the harp. Click on the harps in the following order: 7, 1, 5, 4, 2, 8, 6, 3.



  • Exit the Music Room and go downstairs.
  • Enter the Parlor and pick up the stopper on the mantel above the fire.
  • Enter the Bar and Billiards Room and talk with Joe.
  • Exit the Bar and Billiards Room and the Parlor and go across the hallway to the Living Room.
  • Go into the Dining Room and take the doll furniture on the floor on the left and the Julep glass on the table.
  • Go into the Kitchen and talk with Paulina. Take the teacup and the sugar lumps. Look at the stones by the fire.
  • Combine the stone you picked up upstairs with the bag Paulina gave you. Use the bag on the stones next to the fireplace. Place the stones in the following order:



  • Go out the back door into the Herb Garden. Take some peppermint from the potted plant under the tree on the left.
  • Exit the Herb Garden and go back through the Kitchen and into the Dining Room.
  • Use the Voodoo Doll in your inventory and place it next to the doll on the floor by the fireplace. You have approximately 25 - 30 seconds to click on 30 dolls. Click on the dolls in no particular order. If you keep making a circle of the three dolls in the lower right quadrant, it can be done. Or, continually click on the middle Voodoo doll while it is showing.
  • Exit the Dining Room and go upstairs. Continue up the next flight of stairs and enter the Nursery on the right. Use the doll furniture from your inventory and place it in the dollhouse on the floor. Match the pairs of toys. The pairs are A+P, B+N, C+L, D+Q, E+M, F+J, G+K, H+O and I+R.
  • Pick up the bottle stopper on the floor by the blocks.
  • Exit the Nursery and enter the Attic on the left. Look at the picture on the floor.
  • Go downstairs to the Parlor and take the easel.
  • Combine the peppermint with the teacup in inventory. Use the teacup with peppermint on the teacups on the shelves against the wall on the left. Arrange the herbs in the following order: Senna, laxative; Uva Ursi, diuretic; Golden seal, antibiotic; Dandelion, bloating; Gensing, immune; Feverfew, migraines; Spearmint, indigestion; Rosehips, Vitamin C; Garlic, cholesterol; Camomile, calming; Ginger, motion sickness; Raspberry, morning sickness; Slippery Elm Bark, sore throats and Comfrey, cell growth.



  • Go back to the Attic. Use the easel in your inventory on the picture on the floor. The portraits should be hung in the following order.

       

       

  • Go back downstairs and out into the backyard. Take the mint leaves from the plant on the right. Take the oars from the railing on the left.
  • Use the oars in your inventory on the boat. Go forward, turn left, forward, forward, right, right, forward, left, left, left, left, forward, left, forward, right, left, left, right, right, right, forward, left, right, right, forward, left and forward.
  • Enter the door of the house. Talk with Brigitte.
  • Click on the Witch Board in the bottom right hand corner.
  • Click on the center pointer. The Witch Board tells you that "Only as a pair will the truth be told and the lock of silence be broken". The Witch Board will continue to answer your questions with "yes" or "no" for as long as you wish to play. When you are finished, click on the no, click on the center pointer, then click on Goodbye.
  • Talk with Brigitte. Give her the pair of Voodoo dolls.
  • Click on the deck of cards until you have dealt out 10 cards.
  • Click on the green shaded cards on the left. Click on the cards on the right the same way. You may have as many readings of the Tarot cards as you would like.
  • Exit the cabin.
  • When you return to the house, go into the Gazebo. Take the photo and the key.
  • You will automatically go upstairs to your room for the night. When you wake up, change characters to Dominic.

    As Dominic

  • Look at the rifles hanging on the wall.
  • Enter the bathroom and look at the torn post card.
  • Exit the bathroom and bedroom and enter the Library. Take the book of music on the left.
  • Exit the Library and go to the Music Room and pick up the tape dispenser on the table next to the Crystal Ball.
  • Use the music book in your inventory on the bongo drums. Click on the drums in the following order - 4, 6, 1, 8, 2, 7, 5 and 3.
  • Go back to your bathroom and use the tape dispenser in your inventory on the torn post card.
  • Put the picture together.



  • Exit your room and go upstairs.
  • Go in the Attic on the left and look at the mouse in the lower right hand corner.
  • Exit the Attic and go downstairs.
  • Go through the Parlor and into the Bar and Billiards Room. Talk with Joe. Take the cigar box on the pool table.
  • Enter the Storeroom and take the rifle and the matches.
  • Exit the Storeroom and the Bar and Billiards Room and go to the Living Room.
  • Enter the Living Room and pick up the hat on the table on the right.
  • Click on the portrait on the left.
  • Enter the Dining Room and use the matches to light the candles on the cake on the left. Light the candles in the following order: 3, 1, 9, Center and 7.
  • Enter the Kitchen and talk with Paulina. Get the Gris-Gris bag. Take the cheese on the table.
  • Go back to the Bar and Billiards Room and talk with Joe. Get the knife.
  • Exit the Bar and Billiards Room, go through the Parlor and go out the back door. Take the mousetrap on the floor on the right hand side.
  • Go upstairs to the Nursery. Use the hat in your inventory on the horse. Solve the slider puzzle.



  • Pick up the jar of pickles next to the lamp then exit the Nursery and go into the Attic.
  • Use the cheese on the mouse. Use the trap on the mouse.
  • Move the mouse left, up, up left, left, down, left, left, left and down.
  • Exit the Attic and go back to your Bedroom. Use the rifle in your inventory and put it on the wall with the other rifle. Click on 1841 Mississippi, then on the fourth rifle from the top. Click on 1763 Charlesville Musket, then on the first rifle. Click on 1852 Enfield Cavalry, then on the second rifle. Click on 1858 Enfield Cavalry, then on the sixth rifle. Click on 1859 Sharps Infantry, then on the third rifle.
  • Exit your Bedroom and enter the Library. Read the book on the coffee table and see that you need garlic, cinnamon and cloves for a protection Gris-Gris. Look at the bookshelves on the right and find Classic Books. Click on a book title at the bottom of the screen and then on the picture that represents that title. Place the book titles in the following order.



  • Go downstairs to the Kitchen. Use the jar of pickles in your inventory on the Spiced Pickles on the shelf behind Paulina. Unscramble the words to read cinnamon, garlic and cloves. Click on a letter and then click on the jars above the letters to place that letter in the correct position.
  • Exit the Kitchen and go out the back door. Take the oars. Use the oars in your inventory and click on the boat. Follow the animals to Hattie's cabin.
  • Talk with Hattie. Give her the cigars.
  • Combine the cinnamon, garlic and cloves one at a time in the Gris-Gris bag and give it to her.
  • When you return to the house, go to the Gazebo. Take the photograph, the key and the locket.
  • Go inside and automatically go to your room. When you wake up, go into the bathroom and take the pool cue in the corner.
  • Go downstairs to the Bar and Billiards room. Use the cue stick on the pool table. Click on the balls in the following order: red, yellow, green, brown, blue, pink and black.

    As Daphne

  • Exit your Bedroom and enter Dominic's room. Take the liquor bottle on the mantel. Enter the bathroom and take the stopper from the table on the right.
  • Return to your room and click on the dressing table. Place the stoppers in the perfume bottles.



  • Exit your room and go downstairs to the Bar and Billiards Room. Talk with Joe. Mix the Mint Julep. Combine in your inventory the water from the pitcher, the mint leaves, the sugar and the bourbon one at a time with the Julep glass. Give the Mint Julep to Joe.
  • Exit the Bar and Billiards room and go out the back door.
  • Use the oars in your inventory and click on the boat on the left. Row straight out to the island. Go in the cave and click on the trunk. Use the key in your inventory on the trunk.

    As Dominic

  • Go into Daphne's bathroom and take the Beryl Stone.
  • Go into the Parlor and use the Beryl Stone on the Crystal Ball. There are 18 questions to be answered. You must answer 9 correctly.
    Mardi Gras is the celebration before Lent.
    Louisiana was named in honor of King Louis XIV.
    The Lake Pontchatrain Causeway is 24 miles long.
    Jean Lafitte helped win the War of 1812.
    Breaux Bridge is known as the "Crawfish Capital of the World".
    Marie Laveau practiced her Voodoo in Congo Square.
    The US paid France 15 million dollars for the Louisiana Purchase.
    Beauregard is General Pierre Gustave Toutant's last name.
    St. Joseph's Cemetery faces North and South.
    Spanish moss is used to make clothing, stuff mattresses and is brewed with tea.
    Louisiana has the largest population of Cajuns.
    The dueling oaks are at New Orleans City Park.
    The New Orleans and Carrollton Line has been in operation since 1835.
    Baton Rouge's flag is a field of Crimson.
    Bayou is a French name for slow-moving river.
    Opelousas is the third oldest city in Louisiana.
    The city of Ponchatoula derives its name from the abundance of Spanish moss.
    Myrtles Plantation is known for its 10 murders committed there.
  • Exit the Parlor and go out the back door. Use the oars on the boat on the left and row out to the island.
  • Enter the cave and talk with Daphne. Use the key in inventory on the trunk. Use the knife to pry up the lid.
  • Daphne will take the diary. Open the diary and take the pictures from the right hand page. Read the diary. When the conversation is over, you will automatically go back to the house.
  • When Daphne and Dominic finish talking on the back porch, they will go see Joe. Click on Joe to start the conversation.
  • When the conversation with Joe is over, you will go see Paulina.
  • Click on Paulina to start the conversation.
  • When the conversation with Paulina is over, click on Simone's bedroom door.
  • Click on Simone to begin the conversation. When the conversation is over, enjoy the end game.


    Many thanks to Cindy Pondillo, this game's developer, for the input she provided during the writing of this walkthrough.


    PC System Requirements:
    Windows 95/98/ME/2000/XP
    500 MHz or faster processor
    32 MB RAM
    DirectX 5 or above
    DirectX-compatible video card
    DirectX-compatible sound cards